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9 years ago | |
|---|---|---|
| Design | 9 years ago | |
| Maps | 9 years ago | |
| Sprites | 9 years ago | |
| Tiles | 9 years ago | |
| Clocks.bas | 9 years ago | |
| Globals.bas | 9 years ago | |
| Gravity.vbp | 9 years ago | |
| Gravity.vbw | 9 years ago | |
| Help.txt | 9 years ago | |
| HighScores.bas | 9 years ago | |
| Instructions.txt | 9 years ago | |
| Levels.bas | 9 years ago | |
| PlayerMovement.bas | 9 years ago | |
| PlayerState.bas | 9 years ago | |
| README.md | 9 years ago | |
| RobotMovement.bas | 9 years ago | |
| Scores.txt | 9 years ago | |
| Turvy.exe | 9 years ago | |
| Turvy_Final.exe | 9 years ago | |
| frmDebug.frm | 9 years ago | |
| frmGravity.frm | 9 years ago | |
README.md
Turvy
An old college project (for the module "Developing Computer Games") in which I developed - against my better judgement, seriously - a puzzle-platformer inspired by Terry Cavanagh's VVVVVV. Players assume the roll of Tina "Topsy" Turvy, who must use her unusual gravity-twisting powers to escape an evil scientist's lab.
How to Run
Honestly, there's no guarantee that it'll run at all, as it was written in Visual Basic 6 (which, in 2013, I found remarkably odd), though @stitch@gnusocial.me did succeed in compiling it for Linux to a point (it still crashed, but it could be played for a little bit). The primary purpose of this repistory, however, is largely for posterity.