An old college project (for the module "Developing Computer Games") in which I developed - against my better judgement, seriously - a puzzle-platformer inspired by Terry Cavanagh's *VVVVVV*.
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Controls:
Arrow Keys = Change gravity toward the respective direction.
W, A, S, D = Walk along a surface.
Goal:
Reach the red door without running into the robots, falling too far or walking into the blue shock tiles.