An old college project (for the module "Developing Computer Games") in which I developed - against my better judgement, seriously - a puzzle-platformer inspired by Terry Cavanagh's *VVVVVV*.
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39 lines
886 B

Type=Exe
Form=frmGravity.frm
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#C:\Windows\SysWOW64\stdole2.tlb#OLE Automation
Form=frmDebug.frm
Module=PlayerStates; PlayerState.bas
Module=PlayerMovement; PlayerMovement.bas
Module=Levels; Levels.bas
Module=Globals; Globals.bas
Module=RobotMovement; RobotMovement.bas
Module=Clocks; Clocks.bas
Module=HighScores; HighScores.bas
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