An old college project (for the module "Developing Computer Games") in which I developed - against my better judgement, seriously - a puzzle-platformer inspired by Terry Cavanagh's *VVVVVV*.
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Attribute VB_Name = "PlayerStates"
'Player state for when the player comes into contact with a robot or shock tile.
Public Sub ShockPlayer()
PlayerState = 3
End Sub
'Player state for when the player falls too far.
Public Sub DazePlayer()
PlayerState = 2
End Sub
'Player state for when the player successfully reaches the exit.
Public Sub WinLevel()
PlayerState = 1
End Sub
'Resets the player state to normal.
Public Sub ResetPlayerState()
PlayerState = 0
End Sub