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Jo Decker
87bef5e88e
|
8 years ago | |
---|---|---|
Design | 8 years ago | |
Maps | 8 years ago | |
Sprites | 8 years ago | |
Tiles | 8 years ago | |
Clocks.bas | 8 years ago | |
Globals.bas | 8 years ago | |
Gravity.vbp | 8 years ago | |
Gravity.vbw | 8 years ago | |
Help.txt | 8 years ago | |
HighScores.bas | 8 years ago | |
Instructions.txt | 8 years ago | |
Levels.bas | 8 years ago | |
PlayerMovement.bas | 8 years ago | |
PlayerState.bas | 8 years ago | |
README.md | 8 years ago | |
RobotMovement.bas | 8 years ago | |
Scores.txt | 8 years ago | |
Turvy.exe | 8 years ago | |
Turvy_Final.exe | 8 years ago | |
frmDebug.frm | 8 years ago | |
frmGravity.frm | 8 years ago |
README.md
Turvy
An old college project (for the module "Developing Computer Games") in which I developed - against my better judgement, seriously - a puzzle-platformer inspired by Terry Cavanagh's VVVVVV. Players assume the roll of Tina "Topsy" Turvy, who must use her unusual gravity-twisting powers to escape an evil scientist's lab.
How to Run
Honestly, there's no guarantee that it'll run at all, as it was written in Visual Basic 6 (which, in 2013, I found remarkably odd), though @stitch@gnusocial.me
did succeed in compiling it for Linux to a point (it still crashed, but it could be played for a little bit). The primary purpose of this repistory, however, is largely for posterity.