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38 lines
1.2 KiB
38 lines
1.2 KiB
8 years ago
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For GravDir is between 0 and 3
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Set PlayerIdle(GravDir) to "Sprites/Character_Idle_" & GravDir & ".gif"
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For PlayerWalkFrame is between 0 and 5
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Set PlayerWalk(GravDir, PlayerWalkFrame) to "Sprites/Character_Walk_" & GravDir & "_" & PlayerWalkFrame & ".gif"
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Next
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For PlayerOtherFrame is between 0 and 1
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Set PlayerShock(GravDir, PlayerWalkFrame) to "Sprites/Character_Shock_" & GravDir & "_" & PlayerOtherFrame & ".gif"
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Set PlayerDazed(GravDir, PlayerWalkFrame) to "Sprites/Character_Dazed_" & GravDir & "_" & PlayerOtherFrame & ".gif"
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Next
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For RobotFrame is between 0 and 3
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For Robot is between 0 and 1
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Set RobotWalk(Robot, GravDir, RobotFrame) to "Sprites/Character_Shock_" & GravDir & "_" & PlayerOtherFrame & ".gif"
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Next
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Next
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Next
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For Tile is between 0 and 15
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Set TileTable(Tile) to "Tiles/Tile_" & Tile & ".gif"
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Next
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Set ShockTile to "Tiles/Tile_Shock.gif"
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Set StartTile to "Tiles/Tile_Start.gif"
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Set FinishTile to "Tiles/Tile_Finish.gif"
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Set Level to 0
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Call the procedure LoadLevel with the parameter "Title"
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Set cmdState to visible
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Set cmdHelp to visible
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Set cmdTopScores to visible
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Set txtPlayerNane to visible
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Set tmrTimer to disabled
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Set the interval of tmrTimer to the result of 1000 / 20
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