An old college project (for the module "Developing Computer Games") in which I developed - against my better judgement, seriously - a puzzle-platformer inspired by Terry Cavanagh's *VVVVVV*.
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Increase LevelMilliseconds by 5
If LevelMilliseconds is greater than or equal to 100 then
Set LevelMilliseconds to 0
Increase LevelSeconds by 1
End If
If LevelSeconds is greater than or equal to 60 then
Set LevelSeconds to 0
Increase LevelMinutes by 1
End If
If LevelMinutes is greater than or equal to 10000 then
Set LevelMinutes to 10000
Set LevelSeconds to 0
Set LevelMilliseconds to 0
End If
Set TimerString to "Timer: "
If LevelMinutes is less than 10 then
Set TimerString to TimerString & "0" & LevelMinutes & ":"
Else
Set TimerString to TimerString & LevelMinutes & ":"
End If
If LevelSeconds is less than 10 then
Set TimerString to TimerString & "0" & LevelSeconds & ":"
Else
Set TimerString to TimerString & LevelSeconds & ":"
End If
If LevelMilliseconds is less than 10 then
Set TimerString to TimerString & "0" & LevelMilliseconds
Else
Set TimerString to TimerString & LevelMilliseconds
End If
Set the caption of frmGravity.lblTimer to TimerString