An old college project (for the module "Developing Computer Games") in which I developed - against my better judgement, seriously - a puzzle-platformer inspired by Terry Cavanagh's *VVVVVV*.
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Set PlayerName to the uppercase equivalent of the contents of txtPlayerName
If PlayerName is not blank then
Set tmrTimer to enabled
Set picHelp to not visible
Set picScores to not visible
Set cmdHelp to not visible
Set cmdTopScores to not visible
Set txtPlayerName to not visible
Set cmdStart to not visible
Call the procedure ResetClock
Call the procedure LoadLevel with the parameter "Lab"
Set PlayerRetries to 3
Set the caption of lblRetries to "Retries: " & PlayerRetries
End if