Jo Jerrica Decker
5 months ago
3 changed files with 556 additions and 2 deletions
@ -1,3 +1,26 @@ |
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# beam-clash |
# BEAM CLASH - A LIGHT CYCLES STYLE 2-PLAYER GAME |
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A Light Cycles style game for the Pico-8 |
This is my first attempt at a PICO-8 game, and in fact my first full project with Lua altogether. |
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It's a simple Light Cycles type game, in that the goal is to not crash into the walls or either trail, and I tried to be fancy by having a running starfield in the background (Not really an original idea, if I'm honest, I've seen it in an Amiga light cycles game years ago). |
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## The Rules |
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* Don't crash into a wall or either trail (That's the yellow or blue lines. Either way, both hurt!) |
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* The survivor gains a point. |
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* If both players crash at the same time, that's a draw and nobody gets a point. :( |
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* The first to 5 points is the winner! Sadly, you don't get a brand new car or Caribbean holiday. |
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## Behind the Scenes |
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I probably overshot myself by making this my first game, admittedly. In lieu of a layer system, I used the spritesheet as the arena layer, where the cycle lines were drawn, allowing me to maintain the moving starfield without losing those lines or having to work out how to redraw them. It basically means I can't use sprites, but then the nature of this game doesn't really demand them. Probably not the best way to do it, but it's how I figured it out. ^_^' |
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## The controls |
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UP, DOWN, LEFT, RIGHT - Change direction (WARNING: pressing the opposite of your current direction is not a good idea!) |
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O - UI functions (Start the game, start a new round, return to title after the game is over.) |
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## TODO? |
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* A prettier title screen, somehow. |
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* Maybe preventing players from reversing into themselves. |
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* Some swanky effects. |
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* AI for Player 2. |
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* Configurable score limit. |
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* Music? O_O |
@ -0,0 +1,528 @@ |
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pico-8 cartridge // http://www.pico-8.com |
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version 42 |
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__lua__ |
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-- beam clash |
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-- by trolldecker |
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function _init() |
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-- states: |
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-- 0: title |
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-- 1: action |
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-- 2: score |
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-- 3: over |
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if debounce==nil then |
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debounce=0 |
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end |
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cur_state=0 |
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init_field() |
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init_player() |
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init_scores() |
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end |
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function _update() |
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if cur_state==0 then |
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ply:title_input() |
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elseif cur_state==1 then |
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for p in all(plys) do |
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p:input() |
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p:update() |
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p:check() |
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end |
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elseif cur_state==2 then |
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scores:update() |
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ply:score_input() |
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elseif cur_state==3 then |
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ply:end_input() |
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end |
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ply:tick_debounce() |
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end |
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function _draw() |
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cls(0) |
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upd_bg() |
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draw_field() |
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for p in all(plys) do |
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p:draw() |
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end |
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draw_hud() |
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end |
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-->8 |
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-- field/bg |
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function init_field() |
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srand(42) |
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field={ |
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x1=0, |
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y1=8, |
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x2=127, |
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y2=127 |
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} |
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function field:width() |
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return self.x2-self.x1 |
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end |
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function field.height() |
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return self.y2-self.y1 |
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end |
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pfield=copy(field) |
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pfield.x1=3 |
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pfield.y1=11 |
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pfield.x2=124 |
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pfield.y2=124 |
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function pfield:clear() |
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for y=0,127 do |
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for x=0,127 do |
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sset(x,y,0) |
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end |
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end |
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end |
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stars={} |
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for i=1,10 do |
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stars[i]={ |
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x=rndint(pfield.x2-pfield.x1), |
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y=rndint(pfield.y2), |
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len=rndint(10), |
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spd=rndint(5) |
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} |
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end |
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for i=11,50 do |
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stars[i]={ |
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x=rndint(128), |
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y=rndint(field.y2)+8, |
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len=0, |
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spd=0 |
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} |
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end |
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end |
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function upd_bg() |
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for i=1,50 do |
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stars[i].x-=stars[i].spd |
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if stars[i].x<(pfield.x1-stars[i].len) then |
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stars[i].x=pfield.x2 |
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stars[i].y=rndint(pfield.y2) |
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end |
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line( |
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stars[i].x, |
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stars[i].y+pfield.y1, |
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stars[i].x+stars[i].len, |
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stars[i].y+pfield.y1, |
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13 |
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) |
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end |
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end |
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function draw_field() |
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rect(0,8,127,127,12) |
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rect(1,9,126,126,13) |
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rect(2,10,125,125,1) |
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spr(0,0,0,32,32) |
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end |
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-->8 |
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-- player |
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function init_player() |
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winner=0 |
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win_limit=5 |
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ply={ |
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id=1, |
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scrx=10, |
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scry=1, |
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x=pfield.x1, |
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y=63, |
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xspd=1, |
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yspd=0, |
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col=10, |
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crash=0, |
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} |
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function ply:input() |
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id=self.id-1 |
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if btn(⬅️,id) then |
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self:redirect(-1,0) |
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elseif btn(➡️,id) then |
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self:redirect(1,0) |
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elseif btn(⬆️,id) then |
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self:redirect(0,-1) |
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elseif btn(⬇️,id) then |
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self:redirect(0,1) |
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end |
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end |
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function ply:score_input() |
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if btn(🅾️) and debounce==0 then |
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next_round() |
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debounce=10 |
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end |
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end |
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function ply:title_input() |
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if btn(🅾️) and debounce==0 then |
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cur_state=1 |
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debounce=10 |
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end |
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end |
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function ply:end_input() |
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if btn(🅾️) and debounce==0 then |
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_init() |
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debounce=10 |
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end |
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end |
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function ply:tick_debounce() |
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debounce-=1 |
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if debounce<0 then |
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debounce=0 |
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end |
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end |
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function ply:redirect(x,y) |
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self.xspd=x |
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self.yspd=y |
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end |
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function ply:update() |
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self.x+=self.xspd |
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self.y+=self.yspd |
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end |
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function ply:check() |
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if self.x<pfield.x1 or |
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self.x>pfield.x2 or |
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self.y<pfield.y1 or |
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self.y>pfield.y2 then |
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self:halt() |
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end |
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if sget(self.x,self.y)!=0 then |
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self:halt() |
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end |
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end |
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function ply:halt() |
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self.x-=self.xspd |
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self.y-=self.yspd |
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self.crash+=1 |
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cur_state=2 |
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sfx(0) |
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end |
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function ply:draw() |
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sset(self.x,self.y,self.col) |
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end |
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plys={ |
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copy(ply), |
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copy(ply) |
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} |
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p2=plys[2] |
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p2.scrx=74 |
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p2.id=2 |
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p2.x=pfield.x2 |
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p2.xspd=-1 |
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p2.col=12 |
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for p in all(plys) do |
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p:draw() |
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end |
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end |
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function init_scores() |
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scores={0,0} |
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function scores:update() |
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for p in all(plys) do |
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if p.crash==0 then |
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scores[p.id]+=1 |
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p.crash-=1 |
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winner=p.id |
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end |
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end |
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end |
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end |
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function next_round() |
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pfield:clear() |
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init_field() |
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init_player() |
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cur_state=1 |
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for p in all(plys) do |
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if scores[p.id]>=win_limit then |
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winner=p.id |
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cur_state=3 |
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end |
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end |
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end |
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-->8 |
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-- helpers |
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-- table copy |
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-- src: https://www.lexaloffle.com/bbs/?tid=2951 |
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function copy(o) |
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local c |
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if type(o) == 'table' then |
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c = {} |
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for k, v in pairs(o) do |
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c[k] = copy(v) |
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end |
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else |
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c = o |
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end |
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return c |
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end |
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function rndint(x) |
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return ceil(rnd(x)) |
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end |
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-->8 |
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-- ui |
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function draw_hud() |
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for p in all(plys) do |
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print(scores[p.id],p.scrx,p.scry,p.col) |
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end |
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if cur_state==0 then |
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draw_title() |
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elseif cur_state==2 then |
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report_winner(winner) |
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elseif cur_state==3 then |
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declare_winner(winner) |
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end |
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end |
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function report_winner(id) |
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line2y=64+3 |
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rectfill(64-(4*8),64-8,64+(4*8),64+16,0) |
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rect(64-(4*8),64-8,64+(4*8),64+16,7) |
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print("crash!",64-(4*3),64-3,7) |
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if id==0 then |
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print("draw :(",64-(4*3)-2,line2y,7) |
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else |
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print(("ply"..winner).." scores!",64-(4*6),line2y,7) |
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end |
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end |
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function draw_title() |
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print("beam",64-(4*4),60,11) |
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print("clash",64-(4*2),70,12) |
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print("press 🅾️",64-(4*4),80,7) |
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end |
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function declare_winner(id) |
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print(("p"..id).." wins!",64-(4*4),60,7) |
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print("press 🅾️",64-(4*4),66,7) |
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end |
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__label__ |
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Loading…
Reference in new issue