Jo Jerrica Decker
7 years ago
6 changed files with 145 additions and 1 deletions
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# PyScroller |
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A simple pygame-based text scroller. |
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A simple pygame-based text scroller. |
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# Attribution |
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This code uses the tileset |
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["16x16 Studded Metal Fonts"](https://opengameart.org/content/16x16-studded-metal-fonts) |
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by [Jerom](https://opengameart.org/users/jerom), used under |
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[CC-BY 3.0](https://creativecommons.org/licenses/by/3.0/). |
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After Width: | Height: | Size: 12 KiB |
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from pygame import image |
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class CharSheet: |
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def __init__(self, filename, characters, char_width, char_height): |
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self.sheet = image.load(filename) |
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self.characters = characters |
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self.char_width = char_width |
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self.char_height = char_height |
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def get_sheet(self, character): |
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index = self.characters.index(character.char) |
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y = index // self.char_height |
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x = index - (self.char_height * y) |
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return [x, y] |
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class Character: |
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def __init__(self, |
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x=0, |
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y=0, |
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x_speed=0.1, |
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y_speed=0.1, |
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angle=0, |
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radius=20, |
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char=' '): |
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self.x = x |
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self.y = y |
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self.x_speed = x_speed |
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self.y_speed = y_speed |
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self.angle = angle |
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self.radius = radius |
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self.char = char |
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from . import character |
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class Scroller: |
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def __init__(self, text): |
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self.text = text |
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self.next_char = 0 |
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self.sheet_chars = [] |
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def get_next_char(self, |
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x=0, |
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y=0, |
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x_speed=0.1, |
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y_speed=0.1, |
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angle=0, |
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radius=20): |
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self.sheet_chars.append(character.Character(x, |
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y, |
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x_speed, |
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y_speed, |
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angle, |
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radius, |
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self.text[self.next_char])) |
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if (self.next_char < (len(self.text) - 1)): |
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self.next_char += 1 |
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else: |
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self.next_char = 0 |
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def delete_first_char(self): |
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self.sheet_chars.pop(0) |
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import pygame |
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import math |
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from scroller import scroller |
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from scroller import char_sheet |
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pygame.init() |
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size = width, height = 320, 240 |
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black = 0, 0, 0 |
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red = 255, 0, 0 |
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characters = [' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', |
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',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6', '7', '8', |
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'9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E', |
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'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', |
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'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_', |
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'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', |
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'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', |
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'z', '{', '|', '}', '~', '©'] |
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char_sheet = char_sheet.CharSheet("jeromBD-metal-CCBY3.png", |
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characters, 16, 16) |
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x = 320 |
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y = 120 |
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clock = pygame.time.Clock() |
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scroller = scroller.Scroller("IT'S BEEN... one week since you looked at me, " + |
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"cocked your head to the side and said \"I'm " + |
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"angry\" ") |
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screen = pygame.display.set_mode(size) |
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while 1: |
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dt = clock.tick(60) |
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screen.fill(black) |
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i = 0 |
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if not scroller.sheet_chars: |
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scroller.get_next_char(320, 120, 0.1, 2, 0, 20) |
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for sheet_char in scroller.sheet_chars: |
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sheet_char.x -= sheet_char.x_speed * dt |
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sheet_char.angle += sheet_char.y_speed |
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sheet_char.y = ((sheet_char.radius * |
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math.sin(sheet_char.angle * math.pi / 180)) + |
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120) |
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if (sheet_char.x < -(char_sheet.char_width)): |
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scroller.delete_first_char() |
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i -= 1 |
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else: |
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if (i == (len(scroller.sheet_chars) - 1) and |
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sheet_char.x <= (width - char_sheet.char_width)): |
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scroller.get_next_char(320, 120, 0.1, 2, 0, 20) |
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print(str(len(scroller.sheet_chars) - 1) + " | " + str(i) + |
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" | " + str(scroller.next_char)) |
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i += 1 |
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sect = char_sheet.get_sheet(sheet_char) |
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sprite = pygame.Rect((sect[0] * 16), |
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(sect[1] * 16), 16, 16) |
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screen.blit(char_sheet.sheet, (sheet_char.x, |
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sheet_char.y), sprite) |
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pygame.display.flip() |
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