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Jo Jerrica Decker 6 years ago
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  1. 9
      README.md
  2. BIN
      jeromBD-metal-CCBY3.png
  3. 17
      scroller/char_sheet.py
  4. 16
      scroller/character.py
  5. 31
      scroller/scroller.py
  6. 73
      test.py

9
README.md

@ -1,3 +1,10 @@
# PyScroller
A simple pygame-based text scroller.
A simple pygame-based text scroller.
# Attribution
This code uses the tileset
["16x16 Studded Metal Fonts"](https://opengameart.org/content/16x16-studded-metal-fonts)
by [Jerom](https://opengameart.org/users/jerom), used under
[CC-BY 3.0](https://creativecommons.org/licenses/by/3.0/).

BIN
jeromBD-metal-CCBY3.png

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Width:  |  Height:  |  Size: 12 KiB

17
scroller/char_sheet.py

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from pygame import image
class CharSheet:
def __init__(self, filename, characters, char_width, char_height):
self.sheet = image.load(filename)
self.characters = characters
self.char_width = char_width
self.char_height = char_height
def get_sheet(self, character):
index = self.characters.index(character.char)
y = index // self.char_height
x = index - (self.char_height * y)
return [x, y]

16
scroller/character.py

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class Character:
def __init__(self,
x=0,
y=0,
x_speed=0.1,
y_speed=0.1,
angle=0,
radius=20,
char=' '):
self.x = x
self.y = y
self.x_speed = x_speed
self.y_speed = y_speed
self.angle = angle
self.radius = radius
self.char = char

31
scroller/scroller.py

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from . import character
class Scroller:
def __init__(self, text):
self.text = text
self.next_char = 0
self.sheet_chars = []
def get_next_char(self,
x=0,
y=0,
x_speed=0.1,
y_speed=0.1,
angle=0,
radius=20):
self.sheet_chars.append(character.Character(x,
y,
x_speed,
y_speed,
angle,
radius,
self.text[self.next_char]))
if (self.next_char < (len(self.text) - 1)):
self.next_char += 1
else:
self.next_char = 0
def delete_first_char(self):
self.sheet_chars.pop(0)

73
test.py

@ -0,0 +1,73 @@
import pygame
import math
from scroller import scroller
from scroller import char_sheet
pygame.init()
size = width, height = 320, 240
black = 0, 0, 0
red = 255, 0, 0
characters = [' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+',
',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6', '7', '8',
'9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E',
'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R',
'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l',
'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y',
'z', '{', '|', '}', '~', '©']
char_sheet = char_sheet.CharSheet("jeromBD-metal-CCBY3.png",
characters, 16, 16)
x = 320
y = 120
clock = pygame.time.Clock()
scroller = scroller.Scroller("IT'S BEEN... one week since you looked at me, " +
"cocked your head to the side and said \"I'm " +
"angry\" ")
screen = pygame.display.set_mode(size)
while 1:
dt = clock.tick(60)
screen.fill(black)
i = 0
if not scroller.sheet_chars:
scroller.get_next_char(320, 120, 0.1, 2, 0, 20)
for sheet_char in scroller.sheet_chars:
sheet_char.x -= sheet_char.x_speed * dt
sheet_char.angle += sheet_char.y_speed
sheet_char.y = ((sheet_char.radius *
math.sin(sheet_char.angle * math.pi / 180)) +
120)
if (sheet_char.x < -(char_sheet.char_width)):
scroller.delete_first_char()
i -= 1
else:
if (i == (len(scroller.sheet_chars) - 1) and
sheet_char.x <= (width - char_sheet.char_width)):
scroller.get_next_char(320, 120, 0.1, 2, 0, 20)
print(str(len(scroller.sheet_chars) - 1) + " | " + str(i) +
" | " + str(scroller.next_char))
i += 1
sect = char_sheet.get_sheet(sheet_char)
sprite = pygame.Rect((sect[0] * 16),
(sect[1] * 16), 16, 16)
screen.blit(char_sheet.sheet, (sheet_char.x,
sheet_char.y), sprite)
pygame.display.flip()
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