This is an attempt at understanding the procedural generation that was used to create the galaxies in the 1984 computer game Elite, based on information from http://wiki.alioth.net/
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*.py[cod]
# C extensions
*.so
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
lib
lib64
__pycache__
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
nosetests.xml
# Translations
*.mo
# Mr Developer
.mr.developer.cfg
.project
.pydevproject