Open "Maps/" & Pack & "_" & Level & ".lvl" for reading, as file 1 Read a line from file 1 and pass its value to LevelName Read a line from file 1 and pass its values to PlayerPos(0), PlayerPos(1), PlayerGravityDir Read a line from file 1 and pass its values to RobotPos(0, 0), RobotPos(0, 1), RobotDir(0), RobotFacing(0) Read a line from file 1 and pass its values to RobotPos(1, 0), RobotPos(1, 1), RobotDir(1), RobotFacing(1) For y is between 0 to 17 For x is between 0 to 24 Read a line from file 1 and pass its value to Map(x, y) Next Next Close file 1 Set the caption of frmGravity.lblLevelName to LevelName Set PlayerPos(0) to the result of PlayerPos(0) * 32 + 16 Set PlayerPos(1) to the result of PlayerPos(1) * 32 + 16 Set PlayerFallOrigin(0) to PlayerPos(0) Set PlayerFallOrigin(1) to PlayerPos(1) Set frmGravity.imgPlayer.Left to the result of PlayerPos(0) - frmGravity.imgPlayer.Width / 2 Set frmGravity.imgPlayer.Top to the result of PlayerPos(1) - frmGravity.imgPlayer.Height / 2 For a is between 0 and 1 Set RobotPos(a, 0) to the result of RobotPos(a, 0) * 32 + 16 Set RobotPos(a, 1) to the result of RobotPos(a, 1) * 32 + 16 Set frmGravity.imgRobot(a).Left to the result of RobotPos(a, 0) - frmGravity.imgRobot(a).Width / 2 Set frmGravity.imgRobot(a).Top to the result of RobotPos(a, 1) - frmGravity.imgRobot(a).Height / 2 If RobotFacing(a) is equal to 0 then Set RobotAnim(a) to 0 Else Set RobotAnim to 3 End If Load RobotWalk(a, RobotDir(a), RobotAnim(a)) into the picture of frmGravity.imgRobot(a) Set RobotAnimLoaded to True Next For y is between 0 and 17 For x is between 0 to 24 If Map(x, y) is equal to 1 then Set Border to 0 If y - 1 is greater than or equal to 0 then If Map(x, y - 1) is not equal to 1 then Increase Border by 1 End If End If If x + 1 is less than or equal to 24 then If Map(x + 1, y) is not equal to 1 then Increase Border by 2 End If End If If y + 1 is less than or equal to 17 then If Map(x, y + 1) is not equal to 1 then Increase Border by 4 End If End If If x - 1 is greater than or equal to 0 then If Map(x - 1, y) is not equal to 1 then Increase Border by 8 End If End If Load TileTable(Border) into the picture of frmGravity.imgRegion(x + (25 * y)) ElseIf Map(x, y) is equal to 2 then Load ShockTile into the picture of frmGravity.imgRegion(x + (25 * y)) ElseIf Map(x, y) is equal to 3 then Load StartTile into the picture of frmGravity.imgRegion(x + (25 * y)) ElseIf Map(x, y) is equal to 4 then Load FinishTile into the picture of frmGravity.imgRegion(x + (25 * y)) Else Clear the picture of frmGravity.imgRegion(x + (25 * y)) End If Set frmGravity.imgRegion(x + (25 * y)).Left to the result of 32 * x Set frmGravity.imgRegion(x + (25 * y)).Top to the result of 32 * y Next Next Load PlayerIdle(PlayerGravityDir)) into the picture of frmGravity.imgPlayer Call the procedure PlayerStates.ResetPlayerState Set PlayerAnim to 3 Set PlayerAnimSequence to 1 Set ReportTimer to 0