For GravDir is between 0 and 3 Set PlayerIdle(GravDir) to "Sprites/Character_Idle_" & GravDir & ".gif" For PlayerWalkFrame is between 0 and 5 Set PlayerWalk(GravDir, PlayerWalkFrame) to "Sprites/Character_Walk_" & GravDir & "_" & PlayerWalkFrame & ".gif" Next For PlayerOtherFrame is between 0 and 1 Set PlayerShock(GravDir, PlayerWalkFrame) to "Sprites/Character_Shock_" & GravDir & "_" & PlayerOtherFrame & ".gif" Set PlayerDazed(GravDir, PlayerWalkFrame) to "Sprites/Character_Dazed_" & GravDir & "_" & PlayerOtherFrame & ".gif" Next For RobotFrame is between 0 and 3 For Robot is between 0 and 1 Set RobotWalk(Robot, GravDir, RobotFrame) to "Sprites/Character_Shock_" & GravDir & "_" & PlayerOtherFrame & ".gif" Next Next Next For Tile is between 0 and 15 Set TileTable(Tile) to "Tiles/Tile_" & Tile & ".gif" Next Set ShockTile to "Tiles/Tile_Shock.gif" Set StartTile to "Tiles/Tile_Start.gif" Set FinishTile to "Tiles/Tile_Finish.gif" Set Level to 0 Call the procedure LoadLevel with the parameter "Title" Set cmdState to visible Set cmdHelp to visible Set cmdTopScores to visible Set txtPlayerNane to visible Set tmrTimer to disabled Set the interval of tmrTimer to the result of 1000 / 20