import pygame import math from scroller import scroller from scroller import char_sheet pygame.init() # For this example, I just wanted to work with a small 320x240 space. # Most of the old scrollers didn't have a lot of pixels to play with, after # all. size = width, height = 320, 240 black = 0, 0, 0 red = 255, 0, 0 # A character list to match up the available ASCII characters with the # spritesheet. You could probably use ints instead. I used chars because I # forgot Python treat chars like strings. x_X characters = [' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?', '@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_', '`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~', '©'] # A CharSheet object holds the spritesheet and the character list, as well as # the dimensions of each sprite. char_sheet = char_sheet.CharSheet("jeromBD-metal-CCBY3.png", characters, 16, 16) # Placeholder co-ordinates just to centre the scroller while I built this. x = 320 y = 120 # We need a clock to restrain the framerate and not simply have the scroller # zipping across before the view even realises the program has started. clock = pygame.time.Clock() # Creates a new Scroller object, with the text we want to put into it. # Some space added to create a gap between repetitions. scroller = scroller.Scroller("IT'S BEEN... one week since you looked at me, " + "cocked your head to the side and said \"I'm " + "angry\" ") # Opens a pygame window to the previously-specified dimentions. screen = pygame.display.set_mode(size) while 1: # Obtain a time delta that will be used to determine the full extent of the # scroller's movement. dt = clock.tick(60) # Blank the screen first. Don't want any trails (At least not in this case. screen.fill(black) # Because for loops can't count themselves. i = 0 # If a character is not present on the scroller, create one. # Else an exception will happen. if not scroller.sheet_chars: scroller.get_next_char(320, 120, 0.1, 2, 0, 20) for sheet_char in scroller.sheet_chars: # Move each character to the left. sheet_char.x -= sheet_char.x_speed * dt # Move the character up and down according to a sine wave. sheet_char.angle += sheet_char.y_speed sheet_char.y = ((sheet_char.radius * math.sin(sheet_char.angle * math.pi / 180)) + 120) # Delete the character from memory if has left the visible screen. # i needs to be decreased too, as it has effectively stepped back one. if (sheet_char.x < -(char_sheet.char_width)): scroller.delete_first_char() i -= 1 else: # If the newest character has fully entered the visible screen, # a new one can be introduced. if (i == (len(scroller.sheet_chars) - 1) and sheet_char.x <= (width - char_sheet.char_width)): scroller.get_next_char(320, 120, 0.1, 2, 0, 20) # This was just some debug stuff to figure out an issue. print(str(len(scroller.sheet_chars) - 1) + " | " + str(i) + " | " + str(scroller.next_char)) # All done, onto the next character, if there is one. i += 1 # Create a rect that will serve as a bounding box into which the # character sprite will be drawn. sect = char_sheet.get_sheet(sheet_char) sprite = pygame.Rect((sect[0] * 16), (sect[1] * 16), 16, 16) # Draw the character to the screen. screen.blit(char_sheet.sheet, (sheet_char.x, sheet_char.y), sprite) # Bring the finished frame to the foreground. pygame.display.flip()